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Eternals all have a max level of the total amount of eternals you own. You can select which you want to increase by clicking the "+" button after leveling up the eternal. Leveling up eternals allows you to increase its Health, Speed or Damage. Sweeping Edge (Eternals only attack one mob at a time) - Chaining and AoE modifiers are respected however.Attack Speed (Eternals all attack at the same speed).Cooldown Reductions (Eternals have no abilities).Most enchantments and gear modifiers are respected. They will use these items in the vault, but the items do not take durability damage, making them very good at using old gear. AuraĪpplies Slowness 1 to enemies in its radiusĪpplies Slowness 2 to enemies in its radiusĪpplies Weakness 1 to enemies in its radiusĪpplies Weakness 2 to enemies in its radiusĪpplies Weakness 3 to enemies in its radiusĪpplies Wither 1 to enemies in its radiusĪpplies Wither 2 to enemies in its radiusĪpplies Wither 3 to enemies in its radiusĪll Eternals will accept a Helmet, Chestplate, Leggings, Boots and a weapon (a Sword or a Axe). This choice can be rerolled using an Aura Scroll. Auras are effects given to players or mobs within a certain radius of the eternal. When creating an eternal, you will be offered 3 possible auras for that eternal.
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When an eternal kills a mob, the mob drops loot as if it were killed by a player. They will fight nearby monsters until they die, and will despawn after 60 seconds if they have survived for that long. Upon spawning, their stats and gear will be as shown in their Cryo Chamber. There are 28 unique ancient Eternals available.Įternals can be summoned in the Vault by activating the Summon Eternal Ability. Competitors vault over a 4.5-metre long horizontal bar by sprinting along a runway and jamming a pole (usually made out of carbon fibre or fibreglass) against a ‘stop board’ at the back of a. They are always max level, and do not need to be leveled up using food. A field event and one of the two vertical jumps (the other being high jump), the pole vault is the sport's high-adrenaline discipline. Alternatively, only the club founder has access.Eternals are made in a Cryo Chamber by inserting Trader Cores until it is full.Īncient eternals are Eternals made in Legacy Vault Hunters which can be rescued from Ancient Vaults. In this version, only admins are able to access the resources in the vault and thus determine how they are distributed amongst members. Club admins (founder and limited amount of members) versus all other members. Instead of several rankings for access to the shared Club Vault resources, a simplified version could be applied. Lower ranking members can extract less resources from the vault than higher ranking members, to prevent hit-and-runs. Every ranking could submit items to the vault, but restrictions are placed within a given timeframe for the extraction of items from the vault by each member.
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Various rankings with select privileges for the aforementioned Club Vault. Unlike the Player Vault, the Club Vault can store Pansun and has functionality to allow permitted members to distribute resources to specified other members. Like the Player Vault, certain item restrictions need to be applied to prevent abuse, Telomere Hacks come to mind. Clubs could use the pooled resources for shared breeding efforts, tournament rewards, etc! This should promote the functionality and member interactions within clubs. Ideas totally stolen from and inspired by this thread by I'd like more options for people who prefer to "support" others in clubs.Ī shared vault per club in which items and Pansuns can be stored, with the same basic functionality as the Player Vault but dedicated to shared access to resources.
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